LEGO engages Science and Computing pupils with WeDo 2.0

LEGO Education

LEGO Education offers playful learning experiences and teaching solutions based on the LEGO system of bricks, curriculum-relevant material, and physical and digital resources to early years, Primary, Secondary and onwards. In partnership with educators for more than 35 years, LEGO Education support teaching in an inspiring, engaging, and effective way. Their educational solutions, which range from Humanities to Science, enable every student to succeed by encouraging them to become active, collaborative learners, build skills for future challenges and establish a positive mind-set toward learning.

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LEGO Education have kicked off their 2016 developments by announcing WeDo 2.0, a hands-on Science and Computing solution designed for Primary schools. Combining the classic LEGO brick with classroom-friendly software and engaging projects based on National Curriculum objectives, the resource will teach KS1 and 2 pupils essential practices and skills in these two subjects. The company will be running free, teacher-led workshops from Stand E141 at Bett 2016 (20th - 23rd January, London).

With the robot-based learning system, Primary pupils explore, create and share their scientific discoveries as they build, program and modify projects. A series of challenges allow them to engage with their learning through interactive, collaborative experimentation and investigation. Teachers receive support through training, curriculum and built-in assessment. The result is a resource that builds pupils’ confidence to ask questions, define problems, and design their own solutions by putting scientific discovery in their hands.

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“LEGO Education WeDo 2.0 represents a great leap forwards for delivering the Computing curriculum requirements at Key stage 2,” said Stuart Swann, vice chair of the National Association for Primary Education and LEGO Education certified trainer. “The combination of LEGO bricks and engaging activities means that children will enjoy the learning experience while developing computational thinking skills through building and play.
“The projects are grounded within the Science curriculum, drawing on concepts required throughout Key Stage 2. This means that teachers are able to cover the programming requirements of the Computing curriculum within a contextualised Science framework. Elements of Geography and Design and Technology are also present and identified in the teaching materials.”

The resource includes over 40 hours of lesson activities, such as the ‘Drop and Rescue’ project. Here, pupils are challenged to design a device to reduce the impacts on humans, animals and the environment after an area has been damaged by a weather-related hazard. In all activities there is no single right answer, helping teach creativity and problem-solving skills. This also enables teachers to tailor lessons to meet all pupils’ needs, no matter their abilities.

LEGO Education WeDo 2.0 is available today on iPad, Android, PC, and Macs. Chromebook support will be available in the second half of 2016.

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